Tips: Players should avoid the common traps of the game, such as ending it prematurely with the character dying inexplicably ("and then he died."); making the story incredibly depressing for no reason; throwing in random, no sense plot twists that distract from the conflict or bring in new conflict once the previous was resolved; and trying to be funny and messing up the flow of the story. Players should listen well and keep their additions short.
Gimmicks: For the stage variants, flashlights can be used to create a comical "scary story" atmosphere.
Variants: Also called "scary story" and others. The game can be used on stage with either a connected story line, or separate ones centered around a single idea. Other methods involve players stepping up and tagging out the person currently talking, or a moderator rapidly switching between people in a line, having them continue the story on the spot.