Description: Probably goes by many a name. Specifically a practice game, but there are show variants. Players sit or stand in a circle or line, and starting from one person will go down the line, telling a story. Player A will start (ex: "Jerry was a boy who loved his bike.") and the succeeding players must continue the story in a logical way, beginning their contributions with "Because [LAST EDITION], [NEW ADDITION]." (ex; "Because Jerry was a boy who loved his bike, he went for a ride." and so on).
Tips: Players should avoid the common traps of the game, such as ending it prematurely with the character dying inexplicably ("and then he died."); making the story incredibly depressing for no reason; throwing in random, no sense plot twists that distract from the conflict or bring in new conflict once the previous was resolved; and trying to be funny and messing up the flow of the story. Players should listen well and keep their additions short.
Gimmicks: For the stage variants, flashlights can be used to create a comical "scary story" atmosphere.
Variants: Also called "scary story" and others. The game can be used on stage with either a connected story line, or separate ones centered around a single idea. Other methods involve players stepping up and tagging out the person currently talking, or a moderator rapidly switching between people in a line, having them continue the story on the spot.
Tips: Players should avoid the common traps of the game, such as ending it prematurely with the character dying inexplicably ("and then he died."); making the story incredibly depressing for no reason; throwing in random, no sense plot twists that distract from the conflict or bring in new conflict once the previous was resolved; and trying to be funny and messing up the flow of the story. Players should listen well and keep their additions short.
Gimmicks: For the stage variants, flashlights can be used to create a comical "scary story" atmosphere.
Variants: Also called "scary story" and others. The game can be used on stage with either a connected story line, or separate ones centered around a single idea. Other methods involve players stepping up and tagging out the person currently talking, or a moderator rapidly switching between people in a line, having them continue the story on the spot.