Description: This game requires four players. First a suggestion for a non-geographical location is taken from the audience. Then each player tells what character they will be in the scene. Finally, suggestions are taken from the audience for four means of dying - not actual means (like gunshot or food poisoning) but more ridiculous, innocuous means (like marshmallows or the letter G). Once the scene begins, the four players act out the scene as normal, but each one eventually will die by one of the means suggested. The scene ends when everybody's dead.
Tips: Players have to remember nine pieces of information - the four characters, the location, and the four deaths. Not for the faint of memory.
Gimmicks: Because each death is used once and only once, the game can become good-heartedly competitive for players to "get" the death they wanted. Players can "steal" a death from another - for example, as Player A is obviously setting up the opportunity to die, Player B can come in and somehow have the death be inflicted upon him instead. (Player A now has to find another death.) Players can also "give" a death to other players by setting them up with offers that lead towards a particular means of death.
A player can enter and almost immediately come upon their means of death.
The last player left can milk the scene for as much as they can - they're basically in soliloquy mode.
Tips: Players have to remember nine pieces of information - the four characters, the location, and the four deaths. Not for the faint of memory.
Gimmicks: Because each death is used once and only once, the game can become good-heartedly competitive for players to "get" the death they wanted. Players can "steal" a death from another - for example, as Player A is obviously setting up the opportunity to die, Player B can come in and somehow have the death be inflicted upon him instead. (Player A now has to find another death.) Players can also "give" a death to other players by setting them up with offers that lead towards a particular means of death.
A player can enter and almost immediately come upon their means of death.
The last player left can milk the scene for as much as they can - they're basically in soliloquy mode.