Variants: Only players B and C change emotions; player A plays the "straight man" and reacts to B and C's changes.
Gimmicks: The host calling out an emotion that is clearly contrary to the established direction of the scene.
Our next game is called Emotional Roller Coaster, which is what our players A, B and C will be on. They are going to start a scene for us. [AUDIENCE SUGGESTION FOR SCENE START] During the scene, I will freeze the players and give them an emotion, at which point they will resume the scene incorporating that emotion.
[AUDIENCE SUGGESTIONS FOR EMOTIONS]