Description: Player A serves as the host or moderator for the game; Player B is an interviewer, interviewing Player C for a job. (An ask-for could be the company name, type of job, etc.) As the interview progresses, Player A will call out (or get from the audience) various emotions; Player C then continues his/her interview with those emotions, while Player B plays the scene straight. Players B and C should justify the presence of the emotions as they occur in the scene.
Tips: Player B (the interviewer) should have some ideas about where to direct the interview - generic questions thought of ahead of time, or stereotypical job interview behaviors (for example, commenting on a resume).
Gimmicks: The "emotions" called for don't need to be strictly emotions - acceptable suggestions could be hungry, French, schizophrenic, etc.
Tips: Player B (the interviewer) should have some ideas about where to direct the interview - generic questions thought of ahead of time, or stereotypical job interview behaviors (for example, commenting on a resume).
Gimmicks: The "emotions" called for don't need to be strictly emotions - acceptable suggestions could be hungry, French, schizophrenic, etc.