Tips: Customer service player can start out with very broad clues, and get more specific as needed.
Gimmicks: Getting items that are clearly ridiculous to be returned; i.e. the Eiffel Tower.
- Having players who are returning items mime ridiculous-sized items when entering the scene (for example, holding a massive box and staggering under its weight, or entering holding something like a smelly wet diaper).
This game is called Customer Service. A works at a customer service desk where people bring in items they wish to return. B and C are unhappy customers returning recent purchases, but the thing is, they don't know what they're returning. So we'll ask them to leave the stage while we get what they're returning.
[B AND C LEAVE STAGE. GET SUGGESTIONS FOR ITEMS TO RETURN.]