Description: One player is working at a customer service desk. Two (or three) players enter one at a time to return an item. The players returning items leave the room, and customer service player gets suggestions from the audience for what the players are returning. Customer service player knows what the items are; he/she has to get the players to guess correctly by asking them questions about why they're returning it, what's wrong with it, etc.
Tips: Customer service player can start out with very broad clues, and get more specific as needed.
Gimmicks: Getting items that are clearly ridiculous to be returned; i.e. the Eiffel Tower.
- Having players who are returning items mime ridiculous-sized items when entering the scene (for example, holding a massive box and staggering under its weight, or entering holding something like a smelly wet diaper).
Tips: Customer service player can start out with very broad clues, and get more specific as needed.
Gimmicks: Getting items that are clearly ridiculous to be returned; i.e. the Eiffel Tower.
- Having players who are returning items mime ridiculous-sized items when entering the scene (for example, holding a massive box and staggering under its weight, or entering holding something like a smelly wet diaper).
This game is called Customer Service. A works at a customer service desk where people bring in items they wish to return. B and C are unhappy customers returning recent purchases, but the thing is, they don't know what they're returning. So we'll ask them to leave the stage while we get what they're returning.
[B AND C LEAVE STAGE. GET SUGGESTIONS FOR ITEMS TO RETURN.]