Description: Player A starts a scene that specifically involves a repeating activity, one which does not require any speaking - folding laundry, building something, cleaning the stove, etc. Player B enters the scene and says something to make A react. A cannot react with dialogue, however, but must react by changing how they are engaged in their action.
A: {sawing a piece of lumber}
B: Hey, do you remember when we played that game Freeze Tag as kids?
A: {sawing becomes slower, more nostalgic}
B: Well, I used to cheat all the time at that game.
A: {sawing becomes agitated}
B: Yeah, I used to pretend to be frozen so you wouldn't catch me.
A: {sawing more furiously}
Variants: Player A's actions can be related to a larger action - in the example above, he could switch from sawing to hammering to sanding as he is building a table.
Player A could also change the action to incorporate objects that also reflect their reaction - for example, blowing bubbles when happy or chopping vegetables with a large knife when angry.
A: {sawing a piece of lumber}
B: Hey, do you remember when we played that game Freeze Tag as kids?
A: {sawing becomes slower, more nostalgic}
B: Well, I used to cheat all the time at that game.
A: {sawing becomes agitated}
B: Yeah, I used to pretend to be frozen so you wouldn't catch me.
A: {sawing more furiously}
Variants: Player A's actions can be related to a larger action - in the example above, he could switch from sawing to hammering to sanding as he is building a table.
Player A could also change the action to incorporate objects that also reflect their reaction - for example, blowing bubbles when happy or chopping vegetables with a large knife when angry.
Respectfully repurposed from a blog post on People and Chairs.