Description: Player A (or the coach, if warming up) is the director, and the rest of the players will line or circle up. The director will get a suggestion for a category - cars, colors, chemical elements, etc., and then point to random players one at a time. Each player must name an item in that category, without repeats. If a player takes too long, or repeats an item, or says an item that is not really in the category, the audience or group yells "Die!" and the player is out. Play until an agreed-upon number of winners remain.
Gimmicks: The director can point back and forth between two players, or point at one player several times in a row.
Variants: Zulu Categories - a category is named, and all players must come up with items that sound like they could be in that category, but are not real. A player "dies" when they cannot come up with a word fast enough, repeats a word, or says a real item in this category. (This variant is an opportunity for improvisers to work on authentic sounding gibberish.)
Gimmicks: The director can point back and forth between two players, or point at one player several times in a row.
Variants: Zulu Categories - a category is named, and all players must come up with items that sound like they could be in that category, but are not real. A player "dies" when they cannot come up with a word fast enough, repeats a word, or says a real item in this category. (This variant is an opportunity for improvisers to work on authentic sounding gibberish.)